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Myosotis

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Presentación 1 (2).png

The project was developed for the video game development course, so great emphasis was placed on the programming of the video game. C# was used to program the game in Unity. 

In order to develop the video game in its entirety, inputs, unity events, C# events, classes were created, inheritances were generated, different types of colliders, TDAs, raycast, object pooling were used, among other things.

Different prefabs for the environment and characters of the game were also handled. Most of the prefabs were models taken from sketchfab or Unity Asset Store. But the butterflies, the lanterns, the umbrella and the pearl were modeled, animated and textured by me in Blender. The enemies and the butterfly have animations that are activated with bools. 

Each and every one of the spaces is carefully thought to contribute to the plot and represent spaces of the novel, therefore the memories found in each level are directly related to their environment. 

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